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Darksiders iii review
Darksiders iii review










darksiders iii review
  1. Darksiders iii review trial#
  2. Darksiders iii review series#

Each attack barely has any telegraphing to them, making any attempt to predict or work around attack patterns a frustrating case of trial and error. Every time enemies show up to attack you, it’s usually an ambush with enemies outside of your field of view just so they can jump you. Darksiders meanwhile has made a name for itself of being a high-speed action affair with characters wielding large weapons, unleashing super attacks, and feeling like an unstoppable force of nature.īut combining these two different design philosophies brings out the worst of both.

Darksiders iii review series#

First and foremost, the combat in th e Souls series has always been characterized by deliberate action and slow meticulous progression thanks to highly aggressive enemies and cleverly implemented traps and obstacles. On the surface, such deliberate copying isn’t a bad thing, except Darksiders III doesn’t fully grasp some of the issues it has created for itself. In other words, it is another game attempting to imitate the success of From Software’s Dark Souls series. Also, there are light RPG elements where you collect souls as you play, spend them at various checkpoints to make yourself stronger, and when you die you must return to the point of death to recover your hard earned souls. Your overall goal of hunting down and defeating seven major boss enemies requires you to explore and find different routes to your targets. The game world isn’t a massive sprawling open-world but an interconnected hub that weaves and meshes with itself. You use Fury’s whip to tear apart enemies left and right in large sweeping attacks. Like its predecessors, Darksiders III can charitably be called a remix of various ideas and concepts borrowed or lifted wholesale from other games. “Why is it you always need three of something to unlock a door?” There is also an amusing subtextual sub/domme relationship she seems to have with her Watcher, a sort of spectral guide and exposition machine, that has some entertainment. She isn’t exactly a deep individual, a pretty standard angry sadist type, and the dialogue can get pretty cheesy and overwrought but she does get some pretty sharp jabs at the expense of certain tropes in the Darksiders series. Thankfully Fury and her supporting cast are entertaining in their own right. Aside from plot elements dropped near the end, Fury doesn’t really advance anything besides her straightforward task. No matter how creatively various ideas are presented, it can’t fully gloss over just how very little momentum any of the heroes’ actions carry. The whole inciting incident, the end of the world happened too early due to some shady cosmic manipulation behind the scenes, is barely moved forward at all and the protagonists’ jobs are mostly cleaning up the mess. It’s a smattering case of retcons but it does help give the series a sense of sprawling scale, especially since the various installments never really overlap with one another.Īs for Fury’s whole part in things, it runs into the same problem the series has had for a while: it’s fun in the moment but feels like its jogging in place in the grand scheme. That’s right, all of the Darksiders games are happening at the same time. But since War is imprisoned for setting things off too early and Death is investigating the reasons why, you fill the armored heels of Fury as she is tasked with taking down the Seven Deadly Sins. The Angels and Demons are fighting over territory, monstrosities from across the universe are roaming wild, and things are just becoming the worst. Once again you play as one of the Horsemen of the Apocalypse after the end of days has thoroughly wrecked humanity. It’s not exactly a triumphant return so much as a pat confirmation that things are still kicking around.

darksiders iii review

The scope has been scaled back, gameplay is more straightforward, and the overall production lacks the polish of previous entries. It’s an acquired taste but I’ve always found the games to be enjoyable, even when they drag.īut Darksiders III is a different beast with a completely different set of issues.

darksiders iii review

THQ Nordic’s series has had a bold reputation in gaming thanks to its radical grimdark re-imagining of the Book of Revelations, busy and detailed Image Comics-inspired art direction, and how their gameplay are obvious homages to other storied gaming franchises. After a six year hiatus, Darksiders III is finally here.












Darksiders iii review